
In Death, We've Just Begun. A fully-CG music video launching Bungie's Marathon.

Director Harmony Korine launches Bungie's reboot of their Marathon game franchise with action, atmosphere, and arresting camera work in this music video and cinematic. To pull it off, they brought on Yates Holley as Head of CG, who staffed the entire IT, pipeline, CG, and mocap teams, alongside CG Supervisor John Kim.


The film was constructed as a fully CG work within an Unreal-based pipeline and leans into stylized realism and aggressive visual pacing.

We weren’t trying to explain the game. We were trying to make you feel like you’d already stepped into its world. The goal was impact, not instruction.

Environments, FX, and animation are treated less as individual disciplines and more as a unified system, shaping a world that feels already in motion. The result is a fully CG piece built for density and clarity at once.




The result sits between a reveal and moving-image work, a more expressive and less literal direction for game marketing.